Math & Statistics
3D Vector Dot Product Calculator
Calculate the dot product of two 3D vectors, each component contribution, both magnitudes, cosine of the included angle, scalar projection, squared endpoint distance, and Euclidean distance.
Decision view
Signed component contributions and cosine alignment gauge
| Vector B z | A dot B | Magnitude of A | Magnitude of B | Cosine of included angle | Scalar projection of A onto B | Squared Euclidean distance | Euclidean distance between endpoints | Absolute dot-product reference |
|---|
How to use 3D Vector Dot Product Calculator
- Enter all three components for vectors A and B in one coordinate basis.
- Inspect the three signed component products.
- Use magnitudes and cosine to separate size from direction.
- Read scalar projection and endpoint distance as distinct geometric outputs.
Calculator guide
Understanding 3D Vector Dot Product Calculator
The dot product combines corresponding vector components into one signed alignment measure. This calculator also exposes vector magnitudes, cosine similarity, scalar projection, and endpoint distance so alignment is not confused with size.
Calculation method
How the calculation works
Detailed calculation process
Add component products and separate alignment from magnitude
The defaults compare A = (3, 4, 2) with B = (5, -1, 6).
What each symbol means
Worked substitution with the default inputs
The defaults give A dot B = 23, magnitudes 5.385 and 7.874, cosine similarity 0.5424, scalar projection 2.921, and endpoint distance 6.708.
Alignment anatomy
See which axis drives the dot product
A diverging contribution view makes cancellation and reinforcement explicit.
Worked situations
Practical examples
- The x contribution is +15 and the y contribution is -4.
- A positive dot product of 23 implies an acute angle for these nonzero vectors.
- The unitless cosine 0.5424 shows moderate directional alignment.
Better inputs
Useful tips
- Use the same axis orientation and component units for both vectors.
- Inspect signed contributions before interpreting the total.
- Treat near-zero magnitudes as a division warning.
Before relying on the result
Limitations and common mistakes
- Cosine and scalar projection are undefined for zero-length vectors.
- Component units and coordinate systems must be compatible.
- The calculator does not perform cross products, rotations, uncertainty propagation, or basis transformations.
Reference
Key terms
- Dot product
- Sum of corresponding component products.
- Cosine similarity
- Dot product normalized by both vector magnitudes.
- Scalar projection
- Signed length of one vector along another vector's direction.
Important note
Calculated directly from the entered values using the displayed formula and rounding settings.
Frequently asked questions
What does a negative dot product mean?
For nonzero vectors, their included angle is obtuse and opposing component effects dominate.
What does a zero dot product mean?
Nonzero vectors are orthogonal, though zero-vector cases need separate handling.
Why can cosine differ from the raw dot product?
Cosine removes magnitude by dividing by |A||B|.
Is endpoint distance an angle measure?
No. It measures the Euclidean separation between the two vector endpoints.