P

Probability

Cards Outcome Table Calculator

Generate a complete exact table for every feasible target-card count, cumulative probability and count-specific score.

CARD OUTCOME DISTRIBUTION

Enumerate every feasible target-card count instead of hiding the distribution behind one percentage

This calculator constructs the full hypergeometric outcome table for one hand. Each row shows the count, combination factors, exact and cumulative probability, a count-specific net score, and its contribution to expected score. It is useful when the decision depends on the shape of all outcomes rather than one tail.

Expected target-card count-
Most likely target count-
Probability of modal count-
Expected net score-
Probability of any target-
Outcome-count entropy (bits)-

CARD OUTCOME DISTRIBUTION

Complete card-count outcome and score table

Use the table when modal, tail, cumulative, or score outcomes matter differently. Expected score is an average over repeated identical hands and does not describe volatility, utility, bankroll, or a guarantee.

Editorial card fan opening into a sequence of distinct outcome drawers, each drawer holding a different count of highlighted cards and together forming a complete cabinet
Every feasible count receives its own row; the rows collectively close to 100% and reconcile the expected score.
Complete card-count outcome and score tableExact unrounded probability path
Live exact-value probability ledger
Target cards drawnTarget-card combinationsOther-card combinationsExact probability (%)Cumulative probability (%)Net scoreExpected-score contribution

CURRENT CALCULATION PROCESS

Formula, exact combinations, current substitution, and reconciliation

P(X=k)=C(K,k)C(N−K,n−k)/C(N,n); E[score]=Σ[(ak−c)P(X=k)]

Every feasible target count is enumerated. Exact combinations define row probability, cumulative probability is a running sum, and count-specific score is points per target minus the fixed hand cost.

    Exact combination counts are retained before display rounding.

    HOW TO USE THIS MODEL

    Build an outcome table with mutually exclusive rows

    1. Count deck size, target cards, and hand size on the same pre-draw basis.
    2. Define one target property so every card is either target or other.
    3. Assign points per target and a fixed hand cost only if that linear score matches the real rules.
    4. Read exact rows, cumulative probability, mode, and expected value as different summaries.
    5. Preserve the full table; do not report only the favorable rows or round before summing.

    CARD OUTCOME DISTRIBUTION FUNDAMENTALS

    Distribution-table concepts

    Mutually exclusive outcomes
    A hand cannot simultaneously contain two different target-card counts, so row probabilities add.
    Complete support
    Rows begin at the minimum feasible count and end at the maximum feasible count.
    Mode
    The row with greatest probability is the most likely count, not a guaranteed count.
    Expected count
    Probability-weighted average of target-card count over many repeated hands.
    Cumulative probability
    Running probability that X is no greater than the current row count.
    Expected score
    Sum of each row score multiplied by its probability.

    MODEL AND FORMULA

    Enumerate the exact hypergeometric distribution

    P(X=k)=C(K,k)C(N−K,n−k)/C(N,n); E[score]=Σ[(ak−c)P(X=k)]

    Every feasible target count is enumerated. Exact combinations define row probability, cumulative probability is a running sum, and count-specific score is points per target minus the fixed hand cost.

    DEEPER PROBABILITY ANALYSIS

    What a complete table reveals

    The mode is not the mean

    A discrete distribution can have expected count between integers while its most likely row is a whole count.

    Linear score makes expectation simple

    For score ak−c, E[score]=aE[X]−c. The row sum provides an independent reconciliation of that shortcut.

    Entropy describes spread, not value

    Outcome-count entropy increases when probability is distributed across more plausible counts; it says nothing about whether those outcomes are desirable.

    WORKED DECISION CASES

    When the whole distribution matters

    Suit-count scoring rule

    A five-card hand receives points for each heart and pays a fixed entry score. The table shows every possible heart count and its contribution to expected score.

    Designing a teaching example

    An instructor changes target-card count and hand size to show how finite-population support, mode, mean, and cumulative probability move together.

    TECHNICAL LANGUAGE

    Outcome-table vocabulary

    Outcome row
    One exact target-card count and its associated probability.
    Modal count
    Target-card count with the highest probability.
    Expected value
    Probability-weighted average across all mutually exclusive outcomes.
    Cumulative distribution
    Probability of observing a value at or below each row.
    Entropy
    Information measure of how dispersed row probabilities are.
    Linear scoring rule
    Outcome score formed as points times count minus a constant cost.

    EVIDENCE AND DATA LINEAGE

    Preserve the full outcome specification

    Retain deck composition, target definition, draw rule, hand size, scoring rule, fixed cost, combination counts, unrounded row probabilities, cumulative totals, and any removed or known cards. A changed scoring rule can reuse probabilities but creates a new decision table.

    LIMITS AND EXCLUSIONS

    Boundaries of the enumerated table

    • The model handles one target/not-target partition sampled without replacement.
    • The scoring rule is linear in target count; pair bonuses, sequences, ranks, suits, wild cards, and poker-hand hierarchy need explicit enumeration.
    • Expected score excludes repeated-hand dependence, betting strategy, variance of monetary wealth, utility, table rules, and imperfect shuffling.

    RELIABLE SOURCES

    References for the finite-population model

    FREQUENTLY ASKED QUESTIONS

    Card outcome-table questions

    Why can expected target count be non-integer?

    It is a long-run probability-weighted average, not the count in one hand. Individual hands still have whole-card counts.

    Why does the table sometimes start above zero?

    If the hand is larger than the number of non-target cards, at least one or more targets are forced. The support reflects that constraint.

    Does cumulative probability show at least k?

    No. This table accumulates from the minimum through k, giving P(X≤k). An upper tail is one minus the cumulative probability below the threshold.

    Can points per target be negative?

    Yes for a linear penalty model. Confirm that the actual rule is truly additive and uses the same fixed cost for every outcome.

    What does entropy mean here?

    It summarizes dispersion among target-count outcomes in bits. It is not confidence, expected score, risk tolerance, or randomness quality.

    Why keep combination counts if probabilities are shown?

    They expose the exact numerator structure and make each probability auditable against the total number of possible hands.

    IMPORTANT PROBABILITY NOTE

    An exact table is not a promise of an outcome

    The distribution is exact only for the entered finite-deck model and random without-replacement draw. Verify real rules and known cards. Expected score and probability do not guarantee profit or justify wagering.