ARC

Physics

Projectile Motion Calculator

Model ideal projectile motion from launch speed, angle, initial height, and gravitational acceleration. Review flight time, range, peak height, trajectory samples, angle sensitivity, and a professional PDF report.

Horizontal range0 m
Flight time0 s
Maximum height0 m
Horizontal velocity0 m/s
Initial vertical velocity0 m/s

Ideal flight path

Trajectory from launch to landing

Height over horizontal distanceAir resistance excluded
Flight progressTimeHorizontal distanceHeightVertical velocitySpeed
Flight arc

Projectile path from launch to landing

Range, flight time, peak height, and launch components remain visible on the arc.

Projectile path from launch to landing
Peak 0 m
Range0 m
Flight time0 s
Launch velocity0 / 0

How to use Projectile Motion Calculator

  1. Enter launch speed, launch angle, initial height, and gravity.
  2. Review range, flight time, peak height, horizontal velocity, and initial vertical velocity together.
  3. Use the trajectory samples to see how height and vertical velocity change through the flight.

Calculator guide

Understanding Projectile Motion Calculator

Ideal projectile motion separates horizontal constant-speed motion from vertical motion under gravity. The resulting trajectory is useful for education and initial estimation when aerodynamic effects are intentionally ignored.

Launch components Speed is resolved into horizontal and vertical components.
Flight time Positive time when the vertical position returns to ground level.
Range Horizontal distance traveled during the modeled flight.
Peak height Maximum vertical position reached above ground.

Calculation method

How the calculation works

For level-ground launch without drag: range = v^2 sin(2 theta) / g and flight time = 2v sin(theta) / g. Resolve launch speed using sine and cosine, solve the vertical position equation for positive landing time, multiply horizontal speed by flight time, and sample the path for the trajectory table and chart.

Projectile model

Horizontal distance from launch to modeled landing.
Time until the trajectory returns to ground height.
Maximum height reached above the launch reference.
Horizontal and vertical parts of the launch speed.

Physics assumptions

Good for learning kinematics and comparing launch angles.
Do not use ideal range as a safety boundary for projectiles or equipment.

Worked situations

Practical examples

  • Estimate the ideal range of a level-ground launch.
  • Compare trajectory range at several launch angles.
  • Include an elevated starting point and inspect the sampled flight path.

Better inputs

Useful tips

  • Use consistent meters, seconds, and meters per second.
  • Enter initial height relative to the landing level.
  • Treat the angle comparison as an idealized sensitivity study.

Before relying on the result

Limitations and common mistakes

  • Air drag, wind, spin, lift, and Earth curvature are excluded.
  • The ground is assumed level at the landing elevation.
  • Results are unsuitable for safety-critical targeting or real ballistic use.

Reference

Key terms

Launch angle
Angle of initial velocity above horizontal.
Gravity
Downward acceleration used by the model.
Range
Horizontal distance from launch to modeled landing.
Apex
Highest point of the trajectory.

Important note

Calculated from the entered values using the displayed physical model. Confirm that its assumptions, units, boundary conditions, and safety limits match the application.

Frequently asked questions

Why is 45 degrees often associated with maximum range?

For equal launch and landing height without drag, 45 degrees maximizes range at fixed speed.

What changes when initial height is positive?

The projectile remains airborne longer, so the best range angle can be below 45 degrees.

Does this include air resistance?

No. It is an ideal vacuum-style model.

Can I change gravity?

Yes. The input supports alternative gravitational acceleration for educational comparisons.