PG

Physics

Projectile Graph Calculator

Resolve launch velocity, evaluate exact horizontal and vertical position at the selected time, and mark the apex and level-ground range reference.

Horizontal velocity (m/s)-
Vertical velocity (m/s)-
Horizontal position at sample time (m)-
Vertical position at sample time (m)-
Time to apex (s)-
Maximum height (m)-
Level-ground flight-time reference (s)-
Level-ground range reference (m)-

Decision view

Ideal projectile trajectory and sample point

Ideal projectile trajectory and sample pointHorizontal and vertical velocity determine the exact x-y position at the selected sample time.
Exact scenario comparisonTrajectory sample time (seconds) changes while all other entered assumptions remain constant.
Trajectory sample time (seconds)Horizontal velocity (m/s)Vertical velocity (m/s)Horizontal position at sample time (m)Vertical position at sample time (m)Time to apex (s)Maximum height (m)Level-ground flight-time reference (s)Level-ground range reference (m)

How to use Projectile Graph Calculator

  1. Confirm launch speed, angle, height, and gravity.
  2. Choose a sample time inside the physically relevant flight.
  3. Treat below-ground mathematical points as outside the modeled flight.

Calculator guide

Understanding Projectile Graph Calculator

A projectile graph is a time-parameterized ideal trajectory, not a generic line between launch and landing.

Time drives position Both coordinates share the same sample time.
Parabola is ideal Aerodynamic effects are absent.
Apex is distinct It is not necessarily the sample point.
Impact boundary Do not extend the physical interpretation below ground.

Calculation method

How the calculation works

Evaluate the ideal projectile equations at an exact sample time and expose component velocities, position, apex, and a level-ground range reference for graphing. Use x(t)=vₓt and y(t)=h₀+vᵧt−½gt², with apex time vᵧ/g and a separate level-ground reference based on the simplified symmetric-flight expression.

Graph reading

Identify the four useful landmarks

Each marker answers a different question.

Launch Initial height and velocity.
Sample Position at the chosen time.
Apex Maximum ideal height.
Range reference Simplified level-ground endpoint.

Worked situations

Practical examples

  • Horizontal position grows linearly without drag.
  • Vertical position follows a parabola.
  • The level-ground range reference does not incorporate elevated launch height.

Better inputs

Useful tips

  • Mark impact using a root-solving model when launch height matters.
  • Use measured gravity only when necessary.
  • Add drag for real ballistic prediction.

Before relying on the result

Limitations and common mistakes

  • Drag, wind, spin, lift, terrain, launcher geometry, uncertainty, and safety are excluded.
  • The level-flight reference assumes a simplified landing level.
  • A sample after impact remains a mathematical value only.

Reference

Key terms

Parametric trajectory
Position described as x and y functions of time.
Sample point
Calculated position at the entered time.
Apex
Highest ideal point.
Level-ground range
Simplified horizontal distance for equal launch and landing levels.

Important note

Calculated from the entered values using the displayed physical model. Confirm that its assumptions, units, boundary conditions, and safety limits match the application.

Frequently asked questions

Why can sample height be negative?

The equation continues mathematically after the projectile would have crossed the landing level.

Does the range use initial height?

The displayed level-ground reference does not.

Is the path safe to use operationally?

No.

Does mass affect the ideal path?

Not in this drag-free model.