Physics
Projectile Trajectory Solver Calculator
Solve an ideal two-dimensional projectile trajectory, including velocity components, flight time, range, maximum height, target-position height, and a point-by-point path table.
Decision view
Ideal projectile result geometry
| Launch angle (degrees) | Horizontal velocity | Vertical velocity | Positive flight time | Modeled horizontal range | Maximum future height (m) | Time to apex | Time to entered target distance | Projectile height at target distance | Target height minus comparison height | Trajectory time step |
|---|
Period-by-period detail
Complete ideal projectile trajectory table
How to use Projectile Trajectory Solver Calculator
- Enter launch speed, angle, starting height, and gravity.
- Choose the horizontal target distance and comparison height.
- Set the number of trajectory-table points.
- Read the live trajectory curve and verify the target coordinate against the table.
Calculator guide
Understanding Projectile Trajectory Solver Calculator
An ideal projectile path is determined by the horizontal and vertical components of launch velocity, the starting height, and gravity. This solver keeps the component resolution, positive ground-intersection time, apex, target-position height, and complete trajectory table on the same coordinate system.
Calculation method
How the calculation works
Detailed calculation process
Resolve the launch vector and solve the complete ideal trajectory
The default projectile starts at 32 m/s and 42 degrees from a height of 1.5 m under 9.80665 m/s² gravity.
What each symbol means
Worked substitution with the default inputs
The default ideal path remains aloft for 4.436 s, reaches 24.876 m, lands 105.487 m away, and is 15.390 m high at x = 85 m.
Mathematical trajectory
Follow the function curve from launch to ground
The chart plots the full parabolic path, marks the apex and entered target coordinate, and keeps reference ground visible.
Worked situations
Practical examples
- At 32 m/s and 42°, horizontal velocity is 23.781 m/s.
- The projectile crosses x = 85 m before impact and is 15.390 m high there.
- The final trajectory row returns approximately zero height at 105.487 m.
Better inputs
Useful tips
- Use one consistent metre-second unit system.
- Increase trajectory points when a denser value table is needed.
- Treat the target marker as a coordinate reference, not a safety recommendation.
Before relying on the result
Limitations and common mistakes
- The model excludes air resistance, wind, spin, lift, changing gravity, terrain, and object dimensions.
- Angles near vertical make horizontal target calculations numerically sensitive.
- This idealized physics page is not a firing solution or safety tool.
Reference
Key terms
- Velocity component
- The horizontal or vertical share of the launch velocity vector.
- Apex
- The highest point where vertical velocity is zero.
- Flight time
- Positive elapsed time until the modeled path reaches reference ground.
- Trajectory
- The calculated x-y curve traced through time.
Important note
Calculated from the entered values using the displayed physical model. Confirm that its assumptions, units, boundary conditions, and safety limits match the application.
Frequently asked questions
Why is the path parabolic?
Horizontal velocity is constant while vertical displacement contains a gravity-times-time-squared term.
Why use the positive quadratic root?
It is the ground intersection after launch; the other root occurs before time zero.
Can the target height be negative?
Yes, if the entered horizontal distance lies beyond the modeled impact point.
Does the solver include drag?
No. It is an ideal no-drag model.