Physics
Projectile Trajectory Table Calculator
Calculate a complete constant-gravity, no-drag trajectory from speed, angle, launch height, gravity, and an entered number of equal time samples.
Decision view
Ideal projectile trajectory
| Launch speed (m/s) | Horizontal speed component (m/s) | Vertical speed component (m/s) | Ideal time until landing (s) | Ideal horizontal range (m) | Time to apex (s) | Ideal apex height (m) | Time interval between table points (s) |
|---|
Period-by-period detail
Complete ideal projectile trajectory table
How to use Projectile Trajectory Table Calculator
- Enter launch speed, angle, height, and gravity.
- Choose at least three trajectory points.
- Read flight time, range, and apex.
- Inspect the curve and full time table.
Calculator guide
Understanding Projectile Trajectory Table Calculator
A projectile path is a time-dependent curve, not a single range value. This calculator resolves the launch velocity and samples horizontal position, height, and vertical velocity from launch through the ideal landing time.
Calculation method
How the calculation works
Detailed calculation process
Resolve and sample the complete ideal projectile path
The default launches at 32 m/s and 42 degrees from 1.5 m above the landing level under g = 9.80665 m/s², using 13 plotted points.
What each symbol means
Worked substitution with the default inputs
The default ideal path remains airborne for 4.436 s, reaches 24.876 m, and lands 105.487 m horizontally from launch.
Purpose-built visual
Read the trajectory function curve
The live curve plots the actual parabola, labels launch and apex, and marks the calculated landing point.
Worked situations
Practical examples
- At 42 degrees, horizontal speed is 23.781 m/s.
- The default apex occurs at 2.183 s.
- The last table row reconciles to zero height.
Better inputs
Useful tips
- Use a consistent landing-height reference.
- Increase points for a smoother display.
- Treat the curve as an ideal classroom model.
Before relying on the result
Limitations and common mistakes
- Air drag, lift, wind, spin, curvature, and obstacles are excluded.
- The landing surface is assumed horizontal at y = 0.
- Do not use the result for real-world targeting or safety decisions.
Reference
Key terms
- Trajectory
- Position of the projectile through time.
- Apex
- Highest point of the ideal path.
- Velocity component
- Horizontal or vertical part of launch velocity.
- Positive root
- Physically relevant landing time after launch.
Important note
Calculated from the entered values using the displayed physical model. Confirm that its assumptions, units, boundary conditions, and safety limits match the application.
Frequently asked questions
Why is the path parabolic?
Horizontal motion is uniform while vertical displacement contains a squared-time gravity term.
Why are there two quadratic roots?
One lies before launch; the positive root is the future landing.
Does point count change the answer?
No. It only changes table and curve sampling.
Is air resistance included?
No. This is an ideal constant-gravity model.